Monday, December 16, 2019
The Industry Video Game Entertainment - 1399 Words
Company Name: Nintendo Company Website: http://www.nintendo.com Industry: Video Game entertainment Company history and background: In the gaming industry you probably heard of ââ¬Å"Itââ¬â¢s -a -me -Marioâ⬠which is Nintendoââ¬â¢s trademark character. Nintendo started off as a Japanese card game maker into electronic gaming in a way the term today we call console gaming. What started as a Popeye concept kind of safe the girl game which is titled Mario vs Donkey Kong became a hit in retro arcade gaming came to the convenience of playing at home which is what we call a game console. It then became a bigger impact for the company when Shigeru Miyamoto father of the character ââ¬Å"Marioâ⬠created Super Mario world it became Nintendoââ¬â¢s Company icon. Runningâ⬠¦show more contentâ⬠¦Mr. Kimishima will continue Iwataââ¬â¢s dream in creating the best game consoles as well as games. As all video games it counts on E3 if a video game company will succeed based on the products released which can have a major impact if a console system is released. For most c urrent release of the Nintendo switch, it was sold out in a major part of the world. The switch has brought the market up a lot due to its popularity with its games that interest the loyal fans of Nintendo. According to yahoo finance; it went from a 22,000 yen to a spike of 23,000 on the day of launch then to a very stable progression to 26,000 yen market price to what it current state in the market is right now. ANALYSIS VIA PORTERââ¬â¢S FIVE FORCES MODEL Threats of new Entrants: â⬠¢ Threat level of new Entrants are low due to new players of the gaming console â⬠¢ The barriers of entry is pretty high â⬠¢ Network for distribution is needed â⬠¢ Needs strong brand name which is important â⬠¢ Loyal customer are to be expected for existing brand â⬠¢ Curve of learning is pretty high due unfamiliarity â⬠¢ Can expect new Entrant to enter every year Bargaining Power of Suppliers: â⬠¢ The Bargaining Power of Suppliers is at a moderate power level â⬠¢ Companies that sell the products order in large amounts in order to keep the suppliers happy â⬠¢ The value of the electronic components in the gaming consoles can easily switched and are inexpensive Bargaining Power of Customers: â⬠¢ The Bargaining Power of Customers is at aShow MoreRelatedVideo Games Effects On Entertainment Industry949 Words à |à 4 PagesToday in our world, video games have been a massive impact and phenomenon on entertainment industry. 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